Given that the number one job of the designer ([[The job of the designer]]) is to create clarity. A designer must master information hierarchy first. The same tools shared below can then be used to create delight.
### Colors
### Shapes
### Sizes
### Layouts
A powerful tool the designer has to create clarity and delight is arrangement. Arranging elements with more or less space creates or
#### Gestalt laws
An approachable theory to master the tool of layouts is Gestalt.
Similarity:
![[Pasted image 20240805163018.png]]
Proximity:
![[Pasted image 20240805163155.png]]
Continuity: ![[Pasted image 20240805163227.png]]
Common region:![[Pasted image 20240805163315.png]]
Closure: ![[Pasted image 20240805163325.png]]
Symmetry: ![[Pasted image 20240805163333.png]]
Foreground: ![[Pasted image 20240805163351.png]]
### Fonts
### Movement
### Lighting & shadows
### Textures
### Sounds
## Two books I recommend to go further
![[Pasted image 20240805163438.png]]
**The Design of Everyday Things** by Don Norman: a classic book that gives us the vocabulary to describe what is good and bad design.
**Refactoring UI** by Adam Wathan & Steve Shoger: a useful application of some of the tools outlined above for user interface design. Super practical as it gives bad vs good examples for readers to see how can interfaces be improved, one step at a time.
See more of [[Books I recently read and liked]]